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Sandbox Overhauls Development Framework with Engine 14 Release

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The Sandbox has released Studio Beta with Engine 14, marking a significant architectural shift in its development framework.

The new SceneNode structure simplifies asset placement and prefab handling, eliminating the need for an Actor container. This streamlined workflow allows creators to drop assets directly into scenes, reducing steps in their day-to-day work.

Prefab management has also been enhanced, with items now treated as first-class assets. Creators can build and edit prefabs within the main scene view without switching modes, and individual instances can be overridden while maintaining a link to the original prefab.

The update also includes improved multiplayer replication, using ReplicationGroup channels to spawn networked objects that can be visible only to specific players. The AI Assistant is now publicly accessible, with its functionality extended across all Studio projects, setup simplified, and additional AI providers integrated.

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