Microsoft Files Patent for In-Game Ad System That Rewards Players
Microsoft has filed a patent for an in-game advertisement system that would detect lulls in gameplay and display ads during specific events, such as cutscenes or post-boss fights. The system would reward players with ad credits for tolerating the ads.
The context-aware ad system is designed to enhance user experience by preserving game pacing without harming revenue. This ties into Microsoft's plans for Game Pass across Xbox and PC, where an enhanced ad-supported tier would allow users to play games with minimal interruptions.
According to patent documents, the system would detect when players are engaged in specific in-game events, such as cutscenes or loading screens, and display ads during these times. The ads would be designed to be non-intrusive and would reward players with ad credits for watching them.
The potential implications of this patent are significant, as it could change the way we experience games on Xbox and PC. While some critics have expressed concerns about the potential impact on gameplay, others see it as a more palatable alternative to traditional mobile app ads.