WDI Explains How Parkitecture Brings Immersive Lands to Life
Walt Disney Imagineering (WDI) has released a new episode of We Call It Imagineering, focusing on Disney parkitecture. This concept is borrowed from the National Park Service, where building design responds to its surroundings. WDI adds storytelling, culture, and history to create immersive lands.
The episode covers three key areas: Piston Peak National Park in Frontierland, Monstropolis at Disney's Hollywood Studios, and Tropical Americas at Animal Kingdom.
For Piston Peak, a balloon test was conducted to ensure the land's scale aligns with neighboring attractions like Big Thunder Mountain and Tiana's Bayou Adventure. The same test was run last year, but the team revised the design after finding some elevations too tall.
In Monstropolis, Imagineers Jennifer and Scott walk through progress on the Monsters Inc. land. Rather than replicating buildings from the film, they're building out a believable city that could have inspired the animators. Details reflect the diversity of monsters, such as varying door sizes and 'monsterified' column and window details.
The Tropical Americas sample yard at Animal Kingdom is where Imagineers tested colors, textures, and material combinations nearly two years before construction started. They narrowed down 24 hardscape samples to six, choosing a final look that references an architectural technique from Colombia.