Visual Computing Market Set to Double by 2030 on AI and AR/VR Boom
The global visual computing market is poised for rapid expansion, driven by surging demand for advanced graphics and immersive experiences. A recent report from ResearchAndMarkets.com predicts the market will grow from $26.18 billion in 2025 to $31 billion in 2026, reflecting an 18.4% compound annual growth rate (CAGR). By 2030, the market is expected to reach $60.59 billion, with an 18.2% CAGR, fueled by investments in metaverse platforms and immersive visualization technologies.
Key industries like healthcare and manufacturing are expected to drive demand, as real-time rendering and AI-powered visual analytics create new opportunities for hardware, software, and service providers. GPU-accelerated computing is becoming increasingly important, as organizations prioritize faster rendering and data processing to support competitive digital operations. The rise in global internet users, from 5.1 billion in 2022 to 5.4 billion in 2023, is also contributing to market growth, with improved device affordability and network infrastructure enabling broader access to visually intensive applications.
Major companies are making significant moves in the space. Apple Inc. (NASDAQ: AAPL) launched the Apple Vision Pro in June 2023, a spatial computing device featuring a three-dimensional user interface and ultra-high-resolution display. Meanwhile, merger and acquisition activity is reshaping the competitive landscape, with Seeing Machines Limited acquiring Asaphus Vision GmbH for $6 million in July 2024 to expand AI and machine learning capabilities.
North America currently leads the market, supported by its strong technology sector and adoption of AI, AR, and VR solutions. The Asia-Pacific region is expected to be the fastest-growing market during the forecast period, driven by rising digital investment and infrastructure development. The visual computing market spans hardware components like GPUs and specialized displays, as well as software covering visualization, AR/VR, and rendering applications, serving industries ranging from gaming to healthcare and defense.